Hearthstone: Heroes of Warcraft is a free-to-play digital strategy card game that anyone can enjoy. Players choose one of nine epic Warcraft® heroes to play as, and then take turns playing cards from their customizable decks to cast potent spells, use heroic weapons or abilities, or summon powerful characters to crush their opponent. Sheathe your sword, draw your deck, and get ready to sling spells, summon creatures, and command the heroes of Warcraft in duels of epic strategy.
1- Pick Your Starting Hand: The match begins with a coin toss to determine who goes first, followed by both players drawing their starting hands: three cards for the coin toss winner, four for the other player. And because going first does offer a slight strategic advantage, the loser of the coin toss also gets The Coin: a special zero cost card that temporarily increases your mana by one! You can mulligan as many cards from your starting hands as you like. Once both players accept their hand, the match proper begins.
2- Draw a Card: You draw a card from your deck at the start of each turn, and some cards allow you to draw additional cards during your turn.
3- Play Cards: One mana crystal isn’t much, but there are plenty of low cost cards you can play during your first turn. Like this Argent Squire for example. Minions can’t attack the turn they are played unless they have the Charge ability, so the squire is taking a nap until it’s her turn to act.
4- Attack: Our opponent played a minion, and now it’s our turn again. With two mana crystals, we can summon another minion, play a spell, or use our hero power. Decisions, decisions… Our Argent Squire is also ready to attack now; we can attack our opponent, or we can take out his minion. Since our squire has Divine Shield, we could take out the opposing minion without sacrificing our own.
5- Use Your Hero Power: Rogues can summon daggers, so let’s grab a knife and use this weapon to take out our opponent’s minion, saving our Squire’s shield. Weapon-wielding heroes can target heroes or minions, but watch out: each attack costs one point of durability, and once your weapon runs out of durability, it’s discarded for good.
6- End Your Turn: With nothing left to do, we end our turn. Let’s see what our opponent’s got up his sleeve!