Beyond All Reason (BAR) is a free, open source multiplayer RTS (real-time strategy) game for PC (Windows, Linux) running on the open source engine SpringRTS, which was built to reproduce and enhance the Total Annihilation game series. In BAR, all units and projectiles are simulated in real-time. The game offers fully simulated projectile ballistics, explosion physics and terrain deformation, with the latter having a realistic impact on battles. BAR is currently in development (Alpha+ state) slowly but steadily building an active player-base (many players chose to play both of these titles too). BAR also aims to hit Steam, with a fully-fledged single player campaign and more game modes to enjoy.
▶ Real Physics: All units and projectiles are simulated in real-time. The game offers fully simulated projectile ballistics, explosion physics and terrain deformation. Ballistic projectiles have a realistic travel-arc to reach it’s target. Rockets can run out of fuel, lasers do less damage at (long) range and explosions, fire and electrical weapons have a proper area of effect.
▶ Meaningful Terrain: Terrain has a realistic impact on battles. Radar gets blocked by mountains, vehicles will slow down going uphill, flanking imparts an advantage and retreating artillery units can’t fire backwards. Holding the high ground is important, as ballistic weapons will shoot further and high trajectory weapons do more damage.
▶ Balanced Economy system: With infinite resources comes infinite choice. When done right, you can exponentially grow your economy, but it will be hard to pull off!. Divide and balance your income and expenditure of Metal and Energy.
▶ Learn Units and weapons: Each and every unit in the game has a role to fill. Mix-and-match units to create the right combinations and counters for practically any situation. Knowing your arsenal and all of it’s pros and cons is essential to becoming an effective commander. Each and every unit has it’s counters. A well controlled group of Pyros can be more effective than three nukes, and vice versa.