Deadhaus Sonata is a free-to-play single-player and coop RPG by Apocalypse and Dyack, the creator of Legacy of Kain, Eternal Darkness, and Too Human. The game is horror-themed and set to be a spiritual successor to Blood Omen: Legacy of Kain. It’ll be an action-RPG for PC and “targeting all platforms.” According to Dyack, it will blend the best of what he’s done before. Players will incarnate the undead fighting the living. As an unstoppable force from Deadhaus, you are a monster among men, dealing death and destruction on a massive scale. Launch enemies in the air and eviscerate them with elegant dance macabre. Consume your enemies to make yourself whole while exploring the grim world of Nogosaua.
Free to Play
Free to play is a model that Apocalypse embraces because of the accessibility to the title allows for players to try the game and opt-in paying for things only if they want to. This open accessibility increases the player base and helps scale all of the other elements in the game.
Social Media Integration
Twitch has become the dominant platform in the world to watching gaming. It has signiﬁcantly surpassed YouTube and other social media networking platforms. Not only is a great place promote your game but it has built-in hooks to allow for direct interaction between streamer and viewers.
Online games require that levels be played more then once to grind and level up. It is common today that a player will play a level many times and in order to break up the monotony, adding elements of procedural generation is necessary to keep the game engaging for the player. The latest in procedural generation techniques will be used.
State of the art technology with Amazon Lumberyard® utilizing its superiority of modularity, online scaleability, rendering kernel, and twitch integration.
Deadhaus Sonata™ is built from the ground up to support multiplayer and semi-persistent worlds or portals where players can play together and gather rare loot. Like Too Human®, Deadhaus Sonata™; incorporates a system with endless amounts of weapons, and artifacts that can be collected by the player.
A grim fantasy ARPG where only the darkest things can save the world from the rot and decay of a millennium human malfeasance. Inspired by master writers such as Steven Erikson, Thomas Ligotti, H.P. Lovecraft, and Edgar Allan Poe.
With Games as a Service model (GaaS), the original release of the game is only the beginning and additions releases are planned on three months cycles to keep the game fresh and to continue to build interest.
Deadhaus Sonata™ will continue this tradition seen in Blood Omen: Legacy of Kain®, Eternal Darkness: Sanity’s Requiem®, Metal Gear Solid: Twin Snakes® and Too Human® by incorporating a large amount of high quality voice acting and narration throughout the game. Constructed as a living and breathing Shakespearean play crawling with complex themes, characters, narrative and detailed plot-line.